Patron Wiki
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<div style="text-align: center; font-size: x-large; padding: 1em;">'''Welcome to the {{SITENAME}}!'''</div>
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<div style="text-align: center; font-size: 180%;" class="usefont">'''Welcome to the Patron Wiki!'''</div>
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<small>This Wiki is a collaborative place about the survival city-builder '''Patron''' and open to everyone to contribute. We encourage you to join in, expand, add and improve every bit of info found here. Currently, the wiki has '''{{NUMBEROFARTICLES}}''' different articles.
   
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The following fact-sheets should get you up-to-speed on what Patron is, who made it etc.. When you're ready to dive into the details, check the Topics section or use the navigation bar at the top.</small>
The Patron Wiki is a dedicated to the upcoming game Patron.
 
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<div style="padding:5px; float:right;">[[File:Patron BOXART.png|alt=|thumb|250px|Boxart of Patron]]</div>
   
==What is Patron==
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{{mpbox|What is Patron?}}
'''Patron''' is a '''survival city builder''' with a '''unique social dynamics system'''. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.
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'''[[Patron]]''' is a '''survival city builder''' with a '''unique social dynamics system'''. Gather and produce [[resources]], build your fledgling village into a prosperous city and navigate the intricate [[Social issues|social tensions]] before they reach boiling point.
   
Patron builds upon the foundations laid out by the staples of the survival city builder genre like ''Banished'' and enhances the experience with a large research tree and, more importantly, with introducing intricate social dynamics into the game, and the genre in general. Happiness, the standard ''numeric'' feature of all such games, in the case of Patron is a mechanic, a gameplay system in its own right.
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Patron builds upon the foundations laid out by the staples of the survival city builder genre like ''Banished'' and enhances the experience with a large [[Research|research tree]] and, more importantly, with introducing intricate social dynamics into the game, and the genre in general. Happiness, the standard ''numeric'' feature of all such games, in the case of Patron is a mechanic, a gameplay system in its own right.
   
 
Each individual citizen in the town has his or her own needs, desires and issues troubling him or making him happy. Depends on how the citizen views the town’s policies regarding the issues. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is ''in line'' with what the town government (YOU, the player) is doing, he’ll be happy. Works the other way around as well of course.
 
Each individual citizen in the town has his or her own needs, desires and issues troubling him or making him happy. Depends on how the citizen views the town’s policies regarding the issues. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is ''in line'' with what the town government (YOU, the player) is doing, he’ll be happy. Works the other way around as well of course.
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Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly ''run a society and not just a city filled with automatons''.
 
Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly ''run a society and not just a city filled with automatons''.
   
==Topics==
 
* [[Maps in Patron|Maps]]
 
* [[Resources]]
 
* [[Citizens and Classes]]
 
* [[Citizen professions]]
 
* [[Buildings]]
 
* [[Beautification]]
 
* [[Fields orchards and ranches]]
 
* [[Roads and bridges]]
 
* [[Warehouse and stockpile]]
 
* [[Production chains]]
 
* [[Trading]]
 
* [[Social dynamics]]
 
* [[Events]]
 
* [[Research]]
 
   
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{{mpbox|Who's behind the game?}}
=== Patron Templates ===
 
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Patron is developed by '''Overseer Games''', a fresh game-dev team from Croatia, EU.
[[Patron templates]]
 
   
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{{mpbox|Videos}}
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<div style="text-align:center;">[[File:Patron Alpha Footage]]</div>
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{{mpbox|Image gallery}}
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<gallery position="center" orientation="landscape">
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File:PatronScreenshot 001.jpg
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File:PatronScreenshot 02.jpg
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File:PatronScreenshot 03.jpg
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File:PatronScreenshot 04.jpg
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File:PatronScreenshot 05.jpg
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File:PatronScreenshot 06.jpg
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File:PatronScreenshot 07.jpg
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File:PatronScreenshot 08.jpg
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File:PatronScreenshot 09.jpg
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File:PatronScreenshot 10.jpg
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File:PatronScreenshot 11.jpg
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</gallery>
 
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{{mpbox|Useful links}}
''Need help building out this community?''
 
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*[https://www.patronnewworld.com/ Patron homepage]
 
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*[https://www.instagram.com/patronthegame/ Instagram]
*[[Project:Wiki rules|Rules of this wiki]]
 
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*[https://www.youtube.com/channel/UCjrjVWsS3D76bzQdcMt_aGA YouTube channel]
*[[w:c:community:Help:Getting Started|Getting Started]]
 
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*[https://discord.gg/PzRCuFyns7 Discord]
*[[w:c:community:Help:Contributing|How to Contribute]]
 
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*[https://store.steampowered.com/app/1538570?utm_source=fandom&utm_medium=cpc&utm_campaign=default&utm_content=default&utm_term=mainLink Steam page]
*[[w:c:community:Help:Community Management|Managing your new community]]
 
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*[https://www.gog.com/game/patron GOG page]
*[[w:c:community:Help:Contents|Guides]]
 
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*[https://www.indiedb.com/games/patron IndieDB]
*[[w:c:community:Help:Index|All Help articles]]
 
   
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{{mpbox|Official Tweets}}
You can also be part of the larger Fandom family of communities. Visit [[w:c:community|Fandom's Community Central]]!
 
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<twitter screen-name="patronthegame" height="100" theme="dark" />
   
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{{mpbox|Patron on Facebook}}
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<div class="fb-page" data-href="https://www.facebook.com/Patron-the-Game-100603162159148"></div>
   
   
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{{mpbox|Around the web}}
''Community Founders'': Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit [[Special:AdminDashboard|the admin dashboard for more tips]].
 
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*[https://www.pcgamesn.com/patron/city-builder-release-date PCGamesN]
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*[https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=221177 Bluesnews]
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*[https://kotaku.com/happy-indie-penance-day-1847230744 Kotaku]
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*[https://worthplaying.com/article/2021/4/15/news/125353-patron-announced-screens-trailer/ Worthplaying]
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*[https://www.gamestar.de/artikel/patron-preview-aufbau-strategie,3370469.html Gamestar]
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*[https://techraptor.net/gaming/news/social-city-builder-patron-comes-to-steam-q3-2021 Techraptor]
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*[https://www.gamespress.com/Announcing-Patron-a-first-city-buildersurvival-with-a-deep-social-aspe GamePress]
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*[https://www.pcgamer.com/city-builders-with-a-twist-are-my-new-favorite-genre/ PC Gamer]
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*[https://www.youtube.com/watch?v=E-UwvolUWGo YouTube - Raptor]
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*[https://www.youtube.com/watch?v=7ZmuudHzJx8&t=1s YouTube - Skye Storme]
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*[https://www.youtube.com/watch?v=nH9E9774PI0&t=1s YouTube - Aavak]
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*[https://www.youtube.com/watch?v=PhjUzvgO3Mw&t=250s YouTube - Play At Home]
 
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[[Category:{{SITENAME}}]]
 
[[Category:{{SITENAME}}]]

Latest revision as of 20:34, 1 January 2022


Welcome to the Patron Wiki!

This Wiki is a collaborative place about the survival city-builder Patron and open to everyone to contribute. We encourage you to join in, expand, add and improve every bit of info found here. Currently, the wiki has 49 different articles.

The following fact-sheets should get you up-to-speed on what Patron is, who made it etc.. When you're ready to dive into the details, check the Topics section or use the navigation bar at the top.

Patron BOXART

Boxart of Patron

What is Patron?

Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.

Patron builds upon the foundations laid out by the staples of the survival city builder genre like Banished and enhances the experience with a large research tree and, more importantly, with introducing intricate social dynamics into the game, and the genre in general. Happiness, the standard numeric feature of all such games, in the case of Patron is a mechanic, a gameplay system in its own right.

Each individual citizen in the town has his or her own needs, desires and issues troubling him or making him happy. Depends on how the citizen views the town’s policies regarding the issues. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, he’ll be happy. Works the other way around as well of course.

Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.


Who's behind the game?

Patron is developed by Overseer Games, a fresh game-dev team from Croatia, EU.


Videos


Image gallery