This Wiki is a collaborative place about the survival city-builder Patron and open to everyone to contribute. We encourage you to join in, expand, add and improve every bit of info found here. Currently, the wiki has 45 different articles.
The following fact-sheets should get you up-to-speed on what Patron is, who made it etc.. When you're ready to dive into the details, check the Topics section or use the navigation bar at the top.
Patron is a survival city builder with a unique social dynamics system. Gather and produce resources, build your fledgling village into a prosperous city and navigate the intricate social tensions before they reach boiling point.
Patron builds upon the foundations laid out by the staples of the survival city builder genre like Banished and enhances the experience with a large research tree and, more importantly, with introducing intricate social dynamics into the game, and the genre in general. Happiness, the standard numeric feature of all such games, in the case of Patron is a mechanic, a gameplay system in its own right.
Each individual citizen in the town has his or her own needs, desires and issues troubling him or making him happy. Depends on how the citizen views the town’s policies regarding the issues. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, he’ll be happy. Works the other way around as well of course.
Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.
Patron is developed by Overseer Games, a fresh game-dev team from Croatia, EU.