There are plenty of production buildings in Patron, interconnected in more or less complex production chains.
APIARY | BAKERY | BRICKWORKS | |
Produces Wax and Honey | Produces Bread from flour | Produces Bricks from Clay | |
CANDLE SHOP | CARPENTER | CLAY PIT | |
Produces Candles from Wax | Produces Furniture and Decoration | Produces raw Clay | |
COAL MINE | DEPOT | DISTILLERY | |
Produces Coal | Provides a limited amount of storage space for your resources and a drop-off point for your carriers. Has less space than a Warehouse. | Produces various liquor | |
FISHERMAN'S HUT | FORESTER'S HUT | GATHERER'S SHELTER | |
Produces Fish and Crab | Plants and cuts down trees to produce Lumber | Gathers various wild fruit and other produce | |
GOLD MINE | HERBALIST'S HUT | HUNTING LODGE | |
Produces Gold ore, which can be minted into Coins | Gathers herbs and increases Health | Produces Venison and Leather | |
IRON MINE | JEWELRY STORE | POTTERY WORKSHOP | |
Produces raw Iron | Jewelry store | Produces Pottery from Clay | |
QUARRY | SAWMILL | TAILOR'S SHOP | |
Produces Stone | Produces Firewood from Lumber | Produces Fine garments | |
TOOLSMITH | WAREHOUSE | WINDMILL | |
Produces Tools | Provides a limited amount of storage space for your resources, produced, or collected, as well as a drop�off point for your carriers | Produces Flour from Wheat | |
CLOTHES SHOP | MINT | FISHERY | |
Produces Clothes, as a basic Peasant luxury | Produces Coins from Gold | If wild fish is scarce, building Fisheries with artificial ponds to grow Fish could be the answer. | |
MUSHROOM FARM | OIL MILL | PERFUME SHOP | |
The Mushroom farm is a building dedicated to growing mushrooms. A great supplement to gathering them in the wild. | Sunflowers go through the arduous process of grinding, pressing, heating and re-heating to create the highest-quality oil. | Creating coveted perfumes is not just a skill... it's an art-form. The Perfume shop combines Flowers and Oil to create Perfumes, a luxury mainly desired by the Gentry. |