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The basis of your city are Production buildings, but there are also other buildings that fulfill your citizens' other needs and requirements (Religion, Health, trading with the mainland...). These buildings are categorized as Town buildings.

HEALER'S HOUSE DOCKS HARBOR
HealersHouse
Docks
Harbor
Ensures the health and well-being of your Citizens and produces Medicines. Uses quite a lot of Herbs. Enables trading with merchant ships periodically passing through the region. An upgraded version of the Docks that can accommodate larger ships.
INN MARKET SCHOOL
Inn
Market
School
Increases Happiness in the area Sells goods to your settlers and provides the city coffers with a cut Allows the training and education of children
WELL GUARD TOWER CHURCH
Well
Guardhouse
Church
Increases Health and reduces the chance of a raging fire Ensures safety within its radius Increases Happiness and reduces the impact of negative events
CATHEDRAL PEASANTS GUILDHOUSE LABORERS GUILDHOUSE
Cathedral
GuildhousePeasants
GuildhouseLaborersGHouse
An upgraded version of the Church. Increases Happiness and reduces the impact of negative events. A place for Peasants to gather and discuss their issues. A little bit of Coins is gained for each member. A place for Laborers to gather and discuss their issues. A little bit of Coins is gained for each member.
MERCHANTS GUILDHOUSE GENTRY GUILDHOUSE PATRON'S MANSION
GuildhouseMerchants
GuildhouseGentry
PatronsMansion
A place for Merchants to gather and discuss their issues. A little bit of Coins is gained for each member. A place for the Gentry to gather and discuss their issues. A little bit of Coins is gained for each member. Your very own seat of power and a testament to your governing genius.
CEMETERY SHRINE
Cemetery
Shrine
A place where your citizens can put their loved ones to eternal rest. Increases Religion. A rather small, but still impactful display of religiousness. Increases Religion in a small area.
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