The basis of your city are Production buildings, but there are also other buildings that fulfill your citizens' other needs and requirements (Religion, Health, trading with the mainland...). These buildings are categorized as Town buildings.
HEALER'S HOUSE | DOCKS | HARBOR | |
Ensures the health and well-being of your Citizens and produces Medicines. Uses quite a lot of Herbs. | Enables trading with merchant ships periodically passing through the region. | An upgraded version of the Docks that can accommodate larger ships. | |
INN | MARKET | SCHOOL | |
Increases Happiness in the area | Sells goods to your settlers and provides the city coffers with a cut | Allows the training and education of children | |
WELL | GUARD TOWER | CHURCH | |
Increases Health and reduces the chance of a raging fire | Ensures safety within its radius | Increases Happiness and reduces the impact of negative events | |
CATHEDRAL | PEASANTS GUILDHOUSE | LABORERS GUILDHOUSE | |
An upgraded version of the Church. Increases Happiness and reduces the impact of negative events. | A place for Peasants to gather and discuss their issues. A little bit of Coins is gained for each member. | A place for Laborers to gather and discuss their issues. A little bit of Coins is gained for each member. | |
MERCHANTS GUILDHOUSE | GENTRY GUILDHOUSE | PATRON'S MANSION | |
A place for Merchants to gather and discuss their issues. A little bit of Coins is gained for each member. | A place for the Gentry to gather and discuss their issues. A little bit of Coins is gained for each member. | Your very own seat of power and a testament to your governing genius. | |
CEMETERY | SHRINE | ||
A place where your citizens can put their loved ones to eternal rest. Increases Religion. | A rather small, but still impactful display of religiousness. Increases Religion in a small area. |